Press F12 to toggle the Sprite Designer/Viewer on/off

If no sprites have already been loaded then pressing
F12 will show the sprites currently in arcadia RAM.
Likewise clicking on the save icon while you can see
the sprite designer window will save those sprites.

Once you have loaded one set of sprites, you can add
more sprites to the sprite buffer by loading another
file without clearing the sprite buffer first
(RESET ICON); creating larger sets of sprites

The sprite buffer can hold upto 1024 sprites (8K)

Click on the reset button before loading another set
of sprites to avoid combining the two files.

Sprites pixels can be toggled be clicking directly on
the sprite enlargements; Click on the SAVE icon while
you can see the sprite window to save these changes.

Remember 'RESET ICON' clears the sprite buffer,
erasing all your current work.




File types currently supported: .UDG .EAP




File format description:

[The UDG file format is declared to be public domain]

.UDG does not start with HEADER bytes, although an
allowance has been made for header information to be
"tagged" onto the end of a file in future releases of
Tunix2001, this header will be indentified by 8 zero
bytes or a blank sprite in other words.

Sprites are stored as 8 bytes per sprite/character one
after the other with no other bytes in between so four
sprites would make a file size of 64 bytes.
